Donkey
A game about the last wild donkey on earth. It's made in Godot, and I work and document my progress every day until I find a job in or around Malmö, Sweden.
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A game about the last wild donkey on earth. It's made in Godot, and I work and document my progress every day until I find a job in or around Malmö, Sweden.
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Borderland seeks to be a difficult 2D platformer with satisfying movement and a compelling story of a coma-induced world of hurt and challenge. The game is inspired by Celeste and features four levels—including a tutorial level—in which non-playable characters offer narrative insight to the player. Collectibles can be found in each level and the ending changes depending on how many the player manages to collect. The game was made in Unity.
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This tower defence demo features a bunch of different mushroom enemies marching towards the heart at the center of the screen, which the player must protect. For this game, I leveraged compositional programming techniques for the first time, and its lessons did heavy lifting when I later tried building a custom game engine.
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A demonstration of different implementations of intelligent-looking behaviour based on well-known AI concepts. Each agent in the game has a brain which makes decisions through a decision tree, behaviour tree, or through a neural network.
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This simple platforming demo was made in the Monogame framework and reads its level from JSON. The movement and pixel-perfect collision is inspired by the movement in Celeste and Towerfall ascension as described on Maddie Thorson's website, categorizing all objects as solids or actors; Actors such as players or enemies can never overlap solids.
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This simple Pacman clone was made using Monogame and reads its levels from JSON. The game uses a tile-based movement system, meaning that Pacman moves in fixed increments and cannot take further movement instructions until he has fulfilled his last command.
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This is an abstract and rudimentary Donkey Kong clone made in Monogame, featuring tile-based movement unlike the original.
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A simple whack-a-mole game made with the Monogame framework. Click on the moles with your mouse as they appear. Difficulty increases over time.
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